The world has assumed that strange hallucinatory quality that I get the day after I take sleep medication. I don’t entirely mind it, as I’m far more calm and inclined to ‘go with the flow’ of course it also makes me terribly lazy and the idea of doing anything involving effort or difficulty just seems repellent.
Different drugs are good for different situations, I guess.
At least it balances out the caffeine I had on Friday. I am in a terrible bind with regards to that chemical. I almost never have anything with caffeine in it, as a result, on those occasions when I do take it, it works altogether too well and I end up staying up until 4AM, terribly exhausted but also unable to sleep. The problem is that the only way to become desensitised to caffeine is to drink a lot of it, which will induce a whole bunch of paranoia and insomnia that I most emphatically DO NOT WANT.
Not to mention the possibility of caffeine addiction, a condition which seems to be surprisingly omnipresent yet frequently undiagnosed. There seems to be a fine line between being too sensitive to the stuff and being dependant on it. Of course, a great deal of the people I know who are addicted to caffeine don’t get nearly enough sleep. I’m still considered a freak of nature for insisting upon 8 or 9 hours a night.
Have been reading comics a lot lately. Mainly Cerebus and Y: The Last Man. They both have awesome writing and really interesting female characters. The latter is something I generally feel starved of in my fiction. Almost all of my favourite movies are total sausage fests and my favourite TV shows are rarely much better. Most writers don’t seem to be able to deal with female characters as people rather than devices and as a result women tend to only show up when they need to fulfill some sort of plot related purpose.
It may sound odd to hear that Cerebus, written by one of the most infamous raving misogynists out there, has interesting female characters, but it does. I don’t know quite how Dave manages to reconcile the utter hatred he has for real life females with the utmost respect with which he treats his female creations, but maybe I’ll figure out the secret behind the apparent contradiction as I keep reading.
I will say that I found his observations with regards to “Cirinist” (mother-centric) and “Kevilist” (Daughter-centric) female empowerment philosophies were quite a revelation to me. It caused a whole lot of things which formerly went right over my head to suddenly make sense. Now I’m having fun at thinking about where women who I know, either in person or through the media, sit on the Kevilist-Cirinist continuum. It’s particularly fun to see how people at either of the extremes are completely baffled by the motives of the other.
And of course, Y: The Last Man has to have interesting female characters by necessity since the hook of the series is that everything on earth with a Y chromosome is dead apart from some dude and his pet monkey. I haven’t read too far in that one, though since I want to just focus on reading through Cerebus (up to the end of the ‘Guys’ trade paperback, which is what I predict to be the furthest point in the comic that I’ll find enjoyable) before reading something else.
Anyone else who knows comics which have interesting female characters, let me know about it. I generally have a taste for most stuff on the Vertigo line (I’m more into horror than spandex). I’ve tried Promethea and Fables and I find them kinda so-so, although I might be inclined to give Promethea another shot later on.
It seems that every week when I have only Saturday as a “day off” I get some manner of drama that eats up most of my free time that day. This time it was the cordless phone unexpectedly dying. I took it apart to see if there was some problem with the contacts I could easily fix by resoldering, but lamentably not. Although everything passed continuity check, the quality of the soldering in the phone was abominable, with almost every joint either being a “cold solder” or visibly oxidised. The proliferation of surface mount components made resoldering impossible and not worth my time anyway.
So I had to go and get a new phone. I was determined at this point to get a good quality, expensive phone so I would not have to go through this bullshit again any time soon. Of course, Ma was terribly worried as to what this would do to the household budget and I ate some of the expense in order to quiet her down. Apparently the one I bought has one of the lowest return rates of the cordless phones available in the store, so let’s hope it works out. So far it seems to perform acceptably, although not without quirks.
I’ve been playing Spore in my free time pretty much whenever I can (except when I’m too damn tired to be arsed playing a game). I’ve gone from the cell stage to the space stage 3 times now, although that’s not as much play time as you might think since every time you do it, it gets easier and quicker.
One thing that’s been weird is seeing the sheer hostility some hardcore gamers had for this game. They act as if it kidnapped and raped their dog or something. And why? Because it didn’t include every single thing that Will Wright said he might include in some sort of offhand comment. They also whinge about it being buggy and unstable on their “sweet gaming rigs”.
The latter amuses me incredibly. I play my copy of Spore on a middle of the road HP laptop. It’s operated almost entirely bug-free for me over 20 hours of play. After so often being unable to play stuff due to using an Intel graphics adapter, the irony of my unfashionable graphics hardware (which is technically not even officially supported due to being a laptop variant) work almost flawlessly is delicious.
Also, those players having a gigantic whinge because they can’t build underwater cities seem to have forgotten that this is an EA/Maxis game. You know, the studio notorious for building a small number of titles and OVER NINE THOUSAND expansion packs. If you can think of it, Spore will have an expansion pack for it eventually.
And also there’s the gigantic whinge everyone is having over the DRM. Yes, SecuROM sucks. The 10 planet limit per account is stupid and arbitrary. But (and this is the important part) it doesn’t ruin the game. The account system was going to be necessary due to the nature of the game. In fact, linking games to online accounts is going to be necessary and probably standard copy protection in future and is probably the only sane and reasonable compromise possible between developers and players.
EA/Maxis are indeed being overly restrictive about it but that’s probably release paranoia, which will go away eventually. But so long as insanely militant anti-DRM activists keep giving them justification for being paranoid, the stupid and arbitrary restrictions will most likely remain.
The other big complaint is about the Space stage. That one’s actually got some meat to it, but a great number of people having a whinge about the Space stage are plain and simply DOIN’ IT WRONG!
Part of this is because Will Wright did a pisspoor job of explaining what it’s really like. He made it sound as if it was this marvelous endgame where you whizzed about a huge galaxy in a UFO with Godlike Powers and just did whatever the hell you damn well wanted.
And maybe it is like that eventually, when you get all the sweet gear and establish alliances with everyone and wipe out the belligerent arsehole races near your own area of dominion. But it’s most certainly not like that at first.
The game up to this point has been a mad headlong rush to be the peak of evolutionary fitness, trying to survive and prosper in a world that is largely harsh and indifferent towards you. Truth of the matter is that the universe is no different. You started as the weakest of the weak in the cell stage and that’s exactly what you start as in the Space stage. You’re a primitive and backward species in a chaotic universe where the only law is survival of the fittest.
And thus you either learn to survive or you get slapped down, hard. The first time you will almost certainly end up getting owned because you don’t know how to survive and quite likely don’t even know that you have to have a strategy to survive right from the get-go. The game does admittedly lousy job of informing the player of this because it acts as if you’re in some sort of tutorial phase when the kid gloves are in fact very much off. But anyone who has played games by Sid Meier knows what the deal is - yes the game is explaining things to you, but it’s not prepared to alter the rules at any point to protect you from daft decisions made early on.
This, I must say, is a pretty dick move to pull on the player when it takes several hours to even get to this point and doesn’t allow multiple saves (or even have autosave. The lack of autosave is a glaring omission).
However, I can give you the following tips to help you in the space phase:
- Unless you’re a super awesome gamer (I’m certainly not) you will need consequence powers. As such, always play from the cell stage. Every time you do it, you find out how to do each stage more quickly anyway.
- Every decision you’ve made in the past has consequence powers attached to it. If your consequence powers are not well-suited to your playing style, you will almost certainly die.
- As a consequence of this, the sad reality is that the first few species you get to the space stage will most likely end up as experiments as to finding out what style and power combinations. Once you have it figured out, play something from the Cell stage with the aim of getting the power combinations you find optimal. This will make things easier for you down the track.
- Some species are just plain dicks. Obviously the Grox are, but pretty much everyone with a Zealot culture are violent, intolerant assholes. As a result, you’re going to need to know how to fight. Playing a pacifist species isn’t a terribly good idea.
- This said, the other extreme isn’t a good idea either. If you act like a violent, intolerant dickhead, especially early on when you aren’t very technologically sophisticated, you’ll just get an alliance of the relatively more peaceful species teaming up to beat the snot out of you while they still can.
- Making friends is thus very important. Try to make as many as you possibly can. One of the best ways to deal with belligerent asshole species is to get your friends to blow the snot out of them for you.
- But this is all rather expensive, so be good at making money since even close friends don’t enter military conflicts for free.
- Speaking of money, if you get a belligerent asshole species ransoming you FOR GOD’S SAKE PAY THE MAN! Even if you say you have insufficient funds, they’ll take that as acceptable. But don’t tell them to piss off unless you’ve already prepared yourself comprehensively to take their punk asses down. War is an expensive and difficult business and starting one you aren’t properly prepared to win will be more expensive than any ransom. You can always make the money back.
That’s really all the general advice I can give on the matter of the space stage. But until someone else writes a more detailed guide on GameFAQs or the mechanics of the space stage are tweaked to make it less unforgiving and brutal, it’s better than any other advice I’ve seen out there. Well, I can also give my rather subjective opinions on the relative merits of consequence abilities. Always remember to check your history regularly so you know which of the three outcomes of any stage you’re headed towards (and that it’s the one you want).
Cell:
Carnivore - Power Monger: More energy. Helps you travel further and fire your weapons longer. Pretty damn useful.
Herbivore - Social Suave: Discount on social technology. Kinda meh.
Omnivore - Gentle Generalist: Save money on lots of stuff. Pretty damn useful if you want to be peaceful and buy your friends.
Creature:
Predator - Prime Specimen: Tougher ship. Very awesome.
Adaptable - Speed Demon: Faster ship, good for running away and chasing enemy combatants. Very useful for some play strategies.
Social - Pleasing Performance: When you do a favour for an ally, they remain grateful for it for longer. Useful if you want to have a lot of friends for less effort.
Tribal stage:
Aggressive - Arms Dealer: Cheaper weapons. Plenty of these so you’ll save a fair bit of money if you just want to go kill lots of people.
Industrious - Colony Craze: Colony equipment is cheaper. Unless you prefer to buy out allied colonies, you’ll buy a shitload of this stuff, so saving money on it is a very good thing.
Friendly - Gracious Greeting: An extra 10 points in relations score for all races. You’re popular, everyone likes you. Even the obnoxious arsehole races that normally shoot first and ask questions later are willing to negotiate and be bribed into a more agreeable frame of mind. Makes the early stages of the space phase inestimably easier.
Civilisation stage:
Military - Pirates B Gone: Pirates attack you much less infrequently. Very handy because it frees up a lot of time you would otherwise be spending dealing with those damn pirates.
Economic - Spice Savant: You produce more spice to trade with other colonies. Helps you make arseloads of money. Have I mentioned everything’s easier with money?
Religious - Green Keeper: Less biodisasters in your colonies. Biodisasters have to be dealt with VERY quickly and only you can deal with them. But once you get to the affected planet it’s pretty easy. Thus not as good as the other two.
In a species I custom built to suit my playing style for the space stage I’ve gone through the following path:
Cell: Omnivore. (Gentle Generalist)
Creature: Predator. (Prime Specimen)
Tribe: Friendly (Gracious Greeter) (This was hard, because I had to swing from one extreme to the other)
Civilisation: Military. (Pirates B Gone)
That got me a species with the “Knight” trait. So I’m fairly tough but friendly. I’m currently in two minds as to whether I should stick with that trait (the ability to summon backup anywhere is rather nifty) or take on the “Bard” trait with the ability to create temporary ceasefires. (Plus I just like the style of Bard species, they are hilarious and totally crazy)